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Hills
Sept 18, 2015 1:33:46 GMT
Post by bruce on Sept 18, 2015 1:33:46 GMT
I have a basic question – the answer may be obvious to some, looking for ideas. I have usually carved hills out of Styrofoam, painted and flocked them, and set them on top of my mats and tables for terrain. With this method, it is always clear when a unit is on a slope/hill, often an objective and position of advantage.
But I like the way the table looks when I place styro under the mats to create more natural rolling topography. Some of you have built some great terrain tables that do justice to this natural-looking feature. As many rules call for units to become disordered or lose movement capacity when attacking or moving up or down slopes, how do you determine when a unit has reached a slope worthy of causing such a penalty? Perhaps natural landmarks on hills from which a measurement for slope areas can be agreed on? Bruce
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Post by ooiittee on Sept 18, 2015 5:13:32 GMT
You know by now my stand on terrain and the often broken forms it comes in. Hills are not binary.
That said. I would look to the slope grade by using the units flag as a reference point. Straight up high they are flat. This can also be addressed by a small hole in the back of the base and a pin.
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Hills
Sept 18, 2015 5:25:25 GMT
Post by tim on Sept 18, 2015 5:25:25 GMT
I go purely on height and use 3 sizes of hills. The small one has no effect. The middle size may or may not and the large type allways affect movement and or disorder. To simulate a rocky broken slope I use some railway ballast chippings scattered around.
Tim
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Hills
Sept 19, 2015 1:28:22 GMT
Post by bruce on Sept 19, 2015 1:28:22 GMT
Thanks guys, both good ideas. For some reason this just eluded me, needed some common sense ideas. I am looking to keep things simple whenever possible. Bruce
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