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Post by bruce on Apr 3, 2018 0:45:13 GMT
Here is a gigantic picture of a makeshift unit for a recent game showing some labels along with hit markers. H&R figures.I have a battle report to post soon - this reminds me I have forgotten how to use photobucket! How do you all feel about labeling units? DO you want to minimize the visual impact to highlight your artistic work? Or do you want to see all the info clearly? I have color coded my tiny 3mm travel armies and use rosters for them. I have also used standards and fanions to indicate classes of troops. Just wondering how others view this part of gaming and what ideas are out there. All of the above are magnetic, hit markers, bases allow for formation change and figure removal. Could add more magnetic labels. Bruce
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Post by davidsh on Apr 3, 2018 9:07:59 GMT
Good question Bruce. I label my units - but underneath the base! This is to aid the assembly of the armies prior to the game. The only exception to this are French line infantry - they are fairly anonymous. My attempts at identifying other nations when on the table revolve around standards (Russian, British, 1806 Prussians etc), and facing colours (e.g. Austrians) - but would have to consult a reference on occasions if I wanted to know the identity of a particular unit during the game (or lift and glance underneath!). I tend to denote veteran units by including a mounted officer as a visual reference.
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Post by Orlog Subedai on Apr 3, 2018 19:49:56 GMT
On my 5mm blocks there is a unique divisional coloured stripe along the right side of the base and all formations within the division have this. Each battalion of 3 or 4 bases has each base marked as I/12 (first battalion, 12th regiment or II/75 (second battalion, 75th regiment) and so on.
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Post by bruce on Apr 5, 2018 2:08:30 GMT
David -do you find you pretty much remember who everyone is most of the time or do you find yourself picking up units to examine them for ID? Underneath sounds ideal except for my aging brain.
Mick - you clearly have an organized system! I am resigned to making some changes in my approach. Bruce
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Post by davidsh on Apr 5, 2018 6:31:09 GMT
I get to know quite a few after a number of games - particular standards or colours coupled with size of unit etc. This doesn't work with the French - 30th or 108th Regt de Ligne, who knows? 😊
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Post by Orlog Subedai on Apr 13, 2018 15:47:49 GMT
David -do you find you pretty much remember who everyone is most of the time or do you find yourself picking up units to examine them for ID? Underneath sounds ideal except for my aging brain.
Mick - you clearly have an organized system! I am resigned to making some changes in my approach. Bruce Thanks, Although it probably looks better on the table with the unit ID underneath I can see my brain exploding trying to keep tags on everybody when I have to keep picking them up to see who they are. Reminds me a bit like the old game of matching pairs on a board. I also think it might rub the paint off the chaps with the constant handling. Bruce, this idea might work better and save a lot of labelling. On my ACW and FPW Chaps (all Irregular), I only bothered to mark the command base so as units can be of a more fluid size; works especially well for the ACW Fur and Filly rules. My WWII and modern chaps have the right rear corner of the base labelled with a colour code and letters for reference. So the whole corner is the main formation (division) colour, then a triangle on the right denotes tank formations with an overlay of a HQ (Command), a I, II or III for the battalions or A, B, C per squadron etc. This system helps enormously with the logistics chappies for specific formations. Also, ancillery formations are labelled with an AA for Anti/Aircraft, Engineers are marked E, Recce chaps are R and so on. It's actually more difficult to explain than it looks. You get the idea from this pic.
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Post by bruce on Apr 14, 2018 4:18:46 GMT
Yes, I think some sort of coded ID is a good option. I like my magnetic bases because I can customize units for a particular battle. There is room to add a magnetic symbol, letter, or number. I may head done this road.
I also think that labels underneath probably is not as hard as we think to follow. There are many ways to add a distinctive feature to a base as a cue. Command figures, fanions, colorstion, etc. you might get very good at knowing who's who with a little help. There may also be a way to turn this method into a fog of war device. Bruce
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Post by bruce on Apr 16, 2018 1:06:01 GMT
So here is a link for a 3mm Blog which has a pretty good idea for universal roster system. I have done something a little similar for my 3mm travel game. Universal Roster Some food for thought, especially for those who want to simplify setting up their OOBs. Bruce
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