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Post by twr on Sept 3, 2017 11:05:59 GMT
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Post by tim on Sept 3, 2017 18:27:10 GMT
Excellent Keith!
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Post by john124 on Sept 4, 2017 11:25:28 GMT
Lovely stuff. Please post more, would love a commentary on the game, plans tactics etc. John.
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Post by bruce on Sept 5, 2017 2:56:05 GMT
Very nice as always Keith. One thing I have always tried to do, and you have clearly succeeded at, is to strike the balance between a well functioning game and a table that looks good. You table has a really nice balance and atmosphere. Bruce
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Post by twr on Sept 9, 2017 3:53:13 GMT
Thanks for your comments. I will try and post photos of our next Napoleonic game. We flick between periods frequently.
Bruce, as you say there is a balance. I still have a number of scenic items to improve, but very much a work in progress. The other point is the game size. There is balance between game size and our typical gaming window.
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Post by bruce on Sept 10, 2017 3:11:29 GMT
You raise a good point. I am finding lately that I do not need huge numbers of bases to have a good game - in fact I am having more fun with the smaller battles. Less accounting, quicker turns and outcomes - better balance for me at this time. The Charles Grant scenario book is great for setting up some interesting and relatively simple fictional games. Historically, campaigns often had a number of smaller encounters to go with the big battles which make for good learning opportunities. Bruce
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Post by twr on Sept 10, 2017 6:49:51 GMT
Excellent points. The ability to get the figures out and fight a battle is very rewarding. It doesn't need to be the great battles.
We use Volley & Bayonet and while we play many fictional encounters there are many historical refights are very achievable in limited time. Quatre Bras, Wavre, Teugn-Hausen, Brienne, Raab, Piave and Sacile all come immediately to mind.
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