Post by captainchook on Oct 25, 2016 17:59:27 GMT
I am surprised these rules have not had a thread of their own.
I was once quite enthusiastic about LFS but then moved to March Attack.
Not having played either for some time I decided to try LFS again. Unfortunately I had lost the computer file and had only printed off some of the key sections. So armed with only 50% of the rules and the QRS sheets I set up a rather too ambitious game to play solo.
Overall, I found that the rules give a good game. There is some clunkiness with the charts and lay out and requires quite frequent review of charts.
Many would say that the activation system is what makes the game. I think the combat results are the most clever part of the rules. In some respects these are a little complicated and could do with rewriting, but they roll morale and combat losses with combat outcomes all into one. This contrasts with some other rules that have multiple steps for combat: Defenders reaction, attackers morale, defenders morale, combat rolls, losers morale.
I have just bought Et Sans Resultat (still awaiting shipment from an Australian supplier) and while LFS covers combat at a different levelI am unsure whether I really need a new copy of this. Dave Brown is also planning a Napoleonic version of his recently released Pickett's Charge and I would be keen to try these too. These rules are aimed at the same level as LFS and from what I have read looks to play well.
Still, LFS is only £8..........................
I was once quite enthusiastic about LFS but then moved to March Attack.
Not having played either for some time I decided to try LFS again. Unfortunately I had lost the computer file and had only printed off some of the key sections. So armed with only 50% of the rules and the QRS sheets I set up a rather too ambitious game to play solo.
Overall, I found that the rules give a good game. There is some clunkiness with the charts and lay out and requires quite frequent review of charts.
Many would say that the activation system is what makes the game. I think the combat results are the most clever part of the rules. In some respects these are a little complicated and could do with rewriting, but they roll morale and combat losses with combat outcomes all into one. This contrasts with some other rules that have multiple steps for combat: Defenders reaction, attackers morale, defenders morale, combat rolls, losers morale.
I have just bought Et Sans Resultat (still awaiting shipment from an Australian supplier) and while LFS covers combat at a different levelI am unsure whether I really need a new copy of this. Dave Brown is also planning a Napoleonic version of his recently released Pickett's Charge and I would be keen to try these too. These rules are aimed at the same level as LFS and from what I have read looks to play well.
Still, LFS is only £8..........................