Aksarben
Active membe
Posts: 21
Favorite army: Anglo-Allied Army 100 Days Campaign
Favorite battle: Quatre Bras, Ligny, Shiloh
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Post by Aksarben on Apr 29, 2015 3:46:40 GMT
I attended Little Wars Con near Chicago last weekend. I hosted a a recreation of both the battles of Ligny and Quatre Bras on the same table. We had seven players play the game at various times on Saturday. THe game started at 9:00am and we stopped around 2:30 pm. Some stats from the game the table is 11'x6', the terrain is felt cloth over a polystyrene base. There are about 450 stands and approximately 3700 figures. Here is a link to some pictures from the game with descriptions and my comments. www.metroeastgaming.org/LW2015%20Ligny%20QB%20Game/index.htmlEnjoy. Terry
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Post by mike1956 on Apr 29, 2015 5:14:52 GMT
Very nice Terry, what rules?
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Post by tim on Apr 29, 2015 5:34:01 GMT
Great write up of a great looking battle Terry!
Tim
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Post by Richard on Apr 29, 2015 7:34:22 GMT
Now that's a battle looks great thanks for posting
Richard
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Aksarben
Active membe
Posts: 21
Favorite army: Anglo-Allied Army 100 Days Campaign
Favorite battle: Quatre Bras, Ligny, Shiloh
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Post by Aksarben on Apr 29, 2015 15:08:20 GMT
The rules are "Orders to Eagles"
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Post by ian on May 5, 2015 17:12:51 GMT
excellent looking game
Ian
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Post by captainchook on May 15, 2015 7:38:16 GMT
Now that is a great looking game. This is what Napoleonic games should be like, not messing around with a division a side and micromanaging line column and square. Could you please post more about the game mechanics. As much as I am trying not to buy more rules I feel my will weakening.......
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Aksarben
Active membe
Posts: 21
Favorite army: Anglo-Allied Army 100 Days Campaign
Favorite battle: Quatre Bras, Ligny, Shiloh
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Post by Aksarben on May 16, 2015 4:04:03 GMT
To help you understand the rules I am going to lift the Introduction and turn sequence from the rules Orders to Eagles and paste it in here.
The central mechanic is the Div Order. Any action done within one foot of the enemy and a select few outside that one foot cost a Div Point or DP. Consider these fatigue points you spend them for actions you do, combat losses rally, charges etc. When you take a morale check the number of points your division has have an influence on the results. Less - easier to pass a morale check, more - the harder it is to pass. In my game the Dutch - Belgian Division had 20 points. The next time it had to take a morale check the best result it could get ranged from: Disengage half move back no move next turn, Fall back full move disordered or rout. That is rolling with a d10 with an automatic minus 8 to the die roll, pretty poor results. But the Division had taken losses and had been used a lot, it had done its job of delaying the French. In an earlier game of Quatre Bras the Allied player didn't understand this and felt he could not win because he could not attack the French with his Dutch Belgian Division.
Here is the Turn Order and the author's introduction. I previously posted a review in the rules section if you want to read it too.
Hope this all helps.
Terry Callahan
1 Record Turn Issue DIV Orders declare charges, roll for squares 2 Initiative Each side rolls 1 d10, high roll moves second (or Choice) 3 Bombard Simultaneous artillery fire 4 Side A Move Move Div Elements per DPs 5 Side B Move Move Div Elements per DPs 6 Cavalry Charges Move cavalry charges and evading cavalry 7 Combat Artillery 1st, Infantry & Cavalry 2nd 8 Move Routed Div Any unit that routed or fell back last turn will continue. 9 Morale Any unit that was fired upon must take a morale test. Introduction - Orders to Eagles is a second generation set of miniature war gaming rules for the Napoleonic period. The players will take on the roles of Army, Corps and Division commanders to recreate battles from the late 17th Century to the early 18th Century. These rules place success on the employment of Napoleonic tactics and strategy, and not in being a master of the rules set. You will be rewarded for employing combined arms, maintaining reserves, correctly utilizing your cavalry, utilizing maneuver to consolidate and attack, and similar key tactics of the period.
There were two key concepts that went into designing this rule set:
First, the game must be simple. All required information to play fits on a single page front and back (no flipping through lots of charts and data sheets). There is not an over abundance of rules dictating all aspects of the game. By and large, we won't concern ourselves with individual formations. The thought is that we are playing the role of Army, Corps and Division commanders and our lower echelon commanders will insure that their battalions, squadrons and batteries are in the best possible formation. Being a simple set of rules, it can be easily be mastered.
The second key concept is in the ability of the rules to accurately recreate historic events and possibilities. The foundation here is in the figure stands used in playing the game. Across the board, for all countries, one of the basic common denominators for an infantry unit was the battal- ion. For an artillery unit, it was the battery. For a cavalry unit, it was a squadron. These were the common building blocks of armies during the period. As such, this rule set presents a stand being equal to a battalion; a battery; or two squadrons of cavalry. These building blocks were then ar- ranged into regiments, brigades, divisions, corps and armies. Groups of stands or units, combined into divisions, become the element of maneuver on the table. You will find that the ground scale, time scale, ranges and all measurable pieces of the game are historically accurate. A couple of other passing thoughts. In Orders to Eagles, individual commanders are not rated based upon their historical abilities (i.e. Napoleon on the table, the French get a +9 to any die roll, etc). It is felt that the players will bring their own strengths and weaknesses to play. The Command Radius table is used reflect national characteristics and staffing. Pre-measuring is ok and is even recommended in this game. The commanders of the period were professional soldiers and knew how to calculate times and distances. Additionally, it is ok to ask your opponent, what a particular type of unit is including morale grade, skirmish capability or any other relevant informa- tion.
I also would like to note that these rules are considered to be second generation because they were based on my father's rule set 'Eagles To Glory'. Without them I would not have had the building blocks to produce this set of war gaming rules. I would like to personally thank him for the years he put into writing and refining his rule set as well as the many garners who helped to play test.
-Nick Wilkowski
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sixbras
New member
Posts: 15
Favorite army: French - what else ?
Favorite battle: Essling
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Post by sixbras on May 21, 2015 13:44:08 GMT
Very nice recreation, great looking.
What is the result finally ? Allies defeated ?
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