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Post by tim on Oct 11, 2014 10:13:05 GMT
Just finished the latest horse battery. The horse battery charging into position.
And deployed for action.
Now for more bloody infantry!
Hope you like.
Tim
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Post by Richard on Oct 11, 2014 11:16:58 GMT
Those are really nice tim, good luck with the infantry!
Richard
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Post by Sho on Oct 11, 2014 13:47:01 GMT
Nice work! Amazing how they sculpt and cast these wheels. So crisp edges.
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Post by ian on Oct 11, 2014 15:45:00 GMT
These look the dogs danglies great work
Ian
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Post by steve on Oct 12, 2014 7:47:13 GMT
Tim
none of the rules I use require limbers - you just turn the guns round when limbered. But these do look super cool. I may at least be tempted to do some of the ammunition wagons as that would only be one or two per army and manageable, and the figures are really nice. By the way, what is the building in the background that can just be seen?
Steve
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Post by rct75001 on Oct 12, 2014 8:53:32 GMT
They look wonderful
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Post by tim on Oct 12, 2014 10:11:26 GMT
Thanks guys! Steve, that building is the final result of the monastery I did on the tutorial section: bottom of the page on this thread. I have a big problem with a lot of sets of rules that only use one gun and no limber for a battery. The amount of space taken up behind a battery of any sort is big. Take the worse case scenario of a French Guard 12Lb foot battery, each gun had it's own limber, and 3 caisons.The battery would also have spare horses, a mobile forge, spare gun carriages, the crews and officers baggage etc.etc. That's over 130 horses and 30 vehicles, a lot more space than the gun line itself. Most wargames rules totally ignore this space and allow other units to move across the rear of a battery with no effect. In effect, if the battery was in action, there would have been caissons running forwards and backwards to supply the guns, from about 2-300 yards back, you can imagine the tangle if some bright Colonel decided to march an infantry regiment across that space! I always include the limber and 1 caisson per gun to simulate this and any unit wanting to cross the rear of a battery (through the teams) suffers disorder and a severe shouting at from a very angry Sar'nt Major from the artillery train There is the other point that they look good on the table, Adler make some very nice models and are quite quick to paint. Thats my rational for them being represented on the wargames table. Tim
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